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Not-for-profit Patience Project live streams VR experiences to teenagers diagnosed with a long-term illness.
Fighting long-term illness is doubly tough for a young person, whose condition can also rule out formative social events, school, and other activities most teenagers take for granted.
But if there’s one thing society’s embrace of social media and web-enabled devices demonstrates, it is the almost limitless potential of digital networks to break down social barriers and help people stay connected.